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In-Place Sketching for Augmented Reality Games
| Content Provider | ACM Digital Library |
|---|---|
| Author | El-Sana, Jihad Billinghurst, Mark Hagbi, Nate Grasset, Raphael Bergig, Oriel |
| Abstract | Sketching leverages human skills for various purposes, such as content authoring. This paper explores the different aspects of sketch-based interaction in augmented reality. We explore the design space of sketching in in-place augmented reality with particular attention to AR games. We propose a contextual model that offers a framework for the exploration of the design space by the research community. We describe different case studies of sketch-based AR games we developed based on our shape-based tracking library and our sketch-based 3-D game engine. We finally present user feedback from our games and introduce guidelines for AR game designers focusing on sketch-based interaction. |
| Starting Page | 1 |
| Ending Page | 18 |
| Page Count | 18 |
| File Format | PDF HTM / HTML |
| ISSN | 15443574 |
| DOI | 10.1145/2702109.2633419 |
| Journal | Computers in Entertainment (CIE) (CIE) |
| Volume Number | 12 |
| Issue Number | 3 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2008-03-01 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Game design Sketching user interface Augmented reality |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Science Applications |