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| Content Provider | ACM Digital Library |
|---|---|
| Author | Vorderer, Peter Weber, Rene Ritterfeld, Ute Fernandes, Sangeeta |
| Abstract | In February 2003, the JASON Foundation for Education supportedan interactive show, the Immersion Institutes Exploration: SeaLions, intended to enhance children s understanding ofscience; it played at three different theaters throughout the US.The production, provided by Immersion Studios Inc., involved about2000 students, mostly from ages 9 to 14. During the two-week event,a random sample of students and their teachers participated in anassessment of the show, including aspects of usability,entertainment experience, and impact on learning. About a monthlater, a follow-up was undertaken to complete the evaluation.Results demonstrate that the show was highly appreciated by boththe participating students and teachers: The usability aspect ofthe show was satisfying; the technology was found to be suitablefor all age groups involved, and the entertainment experience wasclearly intense. Students reported a high learning impact; thisopinion was reinforced by the teachers. The follow-up results,however, did not provide proof of long-lasting recall of factsembedded in the show. But it did provide some surprising evidencethat students gained detailed knowledge about show-related facts,raising the question whether such a show can be used to makestudents become more interested in a topic. |
| Starting Page | 11 |
| Ending Page | 11 |
| Page Count | 1 |
| File Format | |
| ISSN | 15443574 |
| DOI | 10.1145/973801.973819 |
| Journal | Computers in Entertainment (CIE) (CIE) |
| Volume Number | 2 |
| Issue Number | 1 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2008-03-01 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Science Applications |
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