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  1. Computers in Entertainment (CIE)
  2. Volume 3
  3. Volume 3, Issue 3, July 2005
  4. Interview with Seamus Blackley
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Volume 15
Volume 14
Volume 13
Volume 12
Volume 11
Volume 10
Volume 9
Volume 8
Volume 7
Volume 6
Volume 5
Volume 4
Volume 3
Volume 3, Issue 4, October 2005
Volume 3, Issue 3, July 2005
A Word from the Editor
Interview with Seamus Blackley
Creating entertainment applications for cellular phones
Pervasive games
Welcome to China's first multimedia conference
Interview with Ken Goldstein
Preventing bots from playing online games
The Drop
The NVIDIA® championships at QuakeCon 2005
GameFlow
Atomic actions -- molecular experience
Women's Game Conference 2005
Sports over a distance
2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06)
Albert in Africa
The Third Annual International Conference on Game Design and Technology - GDTW'05
4th European Interactive TV Conference - EuroITV 2006
Volume 3, Issue 2, April 2005
Volume 3, Issue 1, Jan-March 2005
Volume 2
Volume 1

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Interview with Seamus Blackley

Content Provider ACM Digital Library
Author Lee, Newton
Abstract Seamus Blackley is an agent at Creative Artists Agency (CAA). Prior to CAA, Seamus joined Microsoft in 1999 and piloted the creation of the Xbox game platform. After Microsoft, Blackley and a group of his Xbox business partners launched Capital Entertainment Group. In the video interview, you will hear Seamus' answers to the following questions:1. You are the co-creator of the Xbox. How did you come up with the Xbox idea and what did you do to make it a reality?2. What do you think about the new Xbox 360 that is both a gaming console and a digital entertainment hub?3. What role does the Creative Artists Agency play in the computer gaming industry?4. How do you encourage game publishers and developers to create more original and more creative games?5. How do you manage the financial risk of producing a high-budget game in the highly competitive gaming market?6. How important is the multiplayer online component for a successful game?7. Combining video games and physical fitness is a form of "exergaming." What other types of gaming do you envision we will have in the future?8. What will take computer games to the next new level?
Starting Page 2
Ending Page 2
Page Count 1
File Format PDF
ISSN 15443574
DOI 10.1145/1077246.1077251
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 3
Issue Number 3
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2008-03-01
Publisher Place New York
Access Restriction One Nation One Subscription (ONOS)
Content Type Text
Resource Type Article
Subject Computer Science Applications
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