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  1. Computers in Entertainment (CIE)
  2. Volume 4
  3. Volume 4, Issue 1, January 2006
  4. Learning through game modding
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Volume 15
Volume 14
Volume 13
Volume 12
Volume 11
Volume 10
Volume 9
Volume 8
Volume 7
Volume 6
Volume 5
Volume 4
Volume 4, Issue 4, October-December 2006
Volume 4, Issue 3, July 2006
Volume 4, Issue 2, April-June 2006
Volume 4, Issue 1, January 2006
A word from the editor
Interview with Dana Plautz
Extending cyberspace
Dust to glory
NTT's technologies for next-generation video services
4th European Interactive TV Conference: EuroITV 2006
Interview with Nicholas Negroponte
Computer game-flow design
ACM SIGCHI ACE 2006 Hollywood - International Conference on Advances in Computer Entertainment Technology
Turing's test and believable AI in games
3rd International Workshop on Pervasive Gaming Applications
Learning through game modding
Volume 3
Volume 2
Volume 1

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Learning through game modding

Content Provider ACM Digital Library
Author El-Nasr, Magy Seif Smith, Brian K.
Abstract There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior. This article describes the use of modifying, or modding, existing games as a means to learn computer science, mathematics, physics, and aesthetic principles. We describe two exploratory case studies of game modding in classroom settings to illustrate skills learned by students as a result of modding existing games. We also discuss the benefits of learning computer sciences skills (e.g., 3D graphics/mathematics, event-based programming, software engineering, etc.) through large design projects and how game design motivates students to acquire and apply these skills. We describe our use of multiple game modding environments in our classes. In addition, we describe how different engines can be used to focus students on the acquisition of particular skills and concepts.
File Format PDF
ISSN 15443574
DOI 10.1145/1111293.1111301
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 4
Issue Number 1
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2008-03-01
Publisher Place New York
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword Game engines and classrooms Learning and design Games and education
Content Type Text
Resource Type Article
Subject Computer Science Applications
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