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| Content Provider | ACM Digital Library |
|---|---|
| Author | El-Nasr, Magy Seif Smith, Brian K. |
| Abstract | There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior. This article describes the use of modifying, or modding, existing games as a means to learn computer science, mathematics, physics, and aesthetic principles. We describe two exploratory case studies of game modding in classroom settings to illustrate skills learned by students as a result of modding existing games. We also discuss the benefits of learning computer sciences skills (e.g., 3D graphics/mathematics, event-based programming, software engineering, etc.) through large design projects and how game design motivates students to acquire and apply these skills. We describe our use of multiple game modding environments in our classes. In addition, we describe how different engines can be used to focus students on the acquisition of particular skills and concepts. |
| File Format | |
| ISSN | 15443574 |
| DOI | 10.1145/1111293.1111301 |
| Journal | Computers in Entertainment (CIE) (CIE) |
| Volume Number | 4 |
| Issue Number | 1 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2008-03-01 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Game engines and classrooms Learning and design Games and education |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Science Applications |
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