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  1. Computers in Entertainment (CIE)
  2. Volume 5
  3. Volume 5, Issue 4, 10/01/2007
  4. Massively multiplayer online role-playing games
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Volume 15
Volume 14
Volume 13
Volume 12
Volume 11
Volume 10
Volume 9
Volume 8
Volume 7
Volume 6
Volume 5
Volume 5, Issue 3, July/September 2007
Volume 5, Issue 2, April/June 2007
Volume 5, Issue 1, January 2007
Volume 5, Issue 4, 10/01/2007
A word from the editor
Interview with Michelle Hinn
Towards a taxonomy of perceived agency in narrative game-play
Game on
The $3^{rd}$ International Conference on E-Learning and Game EDUTAINMENT 2008 (Nanjing, China)
Interview with Joseph Olin
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
EURO ITV.2008
The impact of the brand in the success of a mobile game
Embedded noninteractive continuous bot detection
A new method for path prediction in network games
Massively multiplayer online role-playing games
Group play
Volume 4
Volume 3
Volume 2
Volume 1

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Massively multiplayer online role-playing games

Content Provider ACM Digital Library
Author Simmons, Gregory Achterbosch, Leigh Pierce, Robyn
Abstract Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry as a very popular genre. These games have existed since the late 1990s, but in the last few years the market has become increasingly strong. This relatively new genre is attracting a widespread audience, bringing together those who previously enjoyed both pen and paper and computer role-playing games, as well as those who enjoy socializing with other players in a virtual environment. Game developers see MMORPGs as a potentially profitable business due to its widespread appeal, but the reality is that only a small percentage of MMORPGs that are released become a success [Kosak 2006]. This article attempts to determine the many aspects that make a successful MMORPG; it also attempts to ascertain what new and innovative features are expected by the users from the next generation of MMORPGs. This is achieved by looking at and discussing past literature and surveying the MMORPG community's perception of previous and current MMORPGs, as well as their expectations of the next generation. An online survey attracted 122 participants to provide their perceptions of current and past MMORPGs. This article determines and outlines the respondents' preferences in the MMORPG genre, discussing what implications these could have on its future. The survey also gave insight into the respondents' expectations of the future of MMORPGs. We conclude this article with a discussion of aspects of current MMORPGs that the participants would like improved, as well as new features they would like incorporated into the next generation of games.
Starting Page 1
Ending Page 33
Page Count 33
File Format PDF
ISSN 15443574
DOI 10.1145/1324198.1324207
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 5
Issue Number 4
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2008-03-01
Publisher Place New York
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword Mmorpg Multiplayer games Game development Socialization
Content Type Text
Resource Type Article
Subject Computer Science Applications
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