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| Content Provider | ACM Digital Library |
|---|---|
| Author | Toups, Zachary O. Kerne, Andruid Hamilton, William A. |
| Copyright Year | 2011 |
| Abstract | Crisis response engenders a high-stress environment in which teams gather, transform, and mutually share information. Prior educational approaches have not successfully addressed these critical skills. The assumption has been that the highest fidelity simulations result in the best learning. Deploying high-fidelity simulations is expensive and dangerous; they do not address team coordination. Low-fidelity approaches are ineffective because they are not stressful. Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. Our principal hypothesis is that crisis responders will experience zero-fidelity simulation as effective simulation of team coordination. We synthesize the sustained iterative design and evaluation of the Team Coordination Game. We develop and apply new experimental methods to show that participants learn to cooperate and communicate, applying what they learn in practice. Design implications address how to employ the abstraction principle to develop zero-fidelity simulations. |
| Starting Page | 1 |
| Ending Page | 37 |
| Page Count | 37 |
| File Format | |
| ISSN | 10730516 |
| e-ISSN | 15577325 |
| DOI | 10.1145/2063231.2063237 |
| Volume Number | 18 |
| Issue Number | 4 |
| Journal | ACM Transactions on Computer-Human Interaction (TOCHI) |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2011-12-30 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Zero-fidelity simulation Education games Game interface design Information distribution |
| Content Type | Text |
| Resource Type | Article |
| Subject | Human-Computer Interaction |
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