Please wait, while we are loading the content...
Please wait, while we are loading the content...
| Content Provider | ACM Digital Library |
|---|---|
| Author | Blom, Kristopher J. Beckhaus, Steffi |
| Copyright Year | 2014 |
| Abstract | Travel methods are the most basic and widespread interaction method with virtual environments. They are the primary and often the only way the user interactively experiences the environment. We present a study composed of three experiments that investigates how virtual collisions methods and feedback impact user perception of the realism of collisions and the virtual environment. A wand-based virtual travel method was used to navigate maze environments in an immersive projective system. The results indicated that the introduction of collision handling significantly improved the user's perception of the realism of the environment and collisions. An effect of feedback on the perceived level of realism of collisions and solidity of the environment was also found. Our results indicate that feedback should be context appropriate, e.g. fitting to a collision with the object; yet, the modality and richness of feedback were only important in that traditional color change feedback did not perform as well as audio or haptic feedback. In combination, the experiments indicated that in immersive virtual environments the stop collision handling method produced a more realistic impression than the slide method that is popular in games. In total, the study suggests that feedback fitting the collision context, coupled with the stop handling method, provides the best perceived realism of collisions and scene. |
| Starting Page | 1 |
| Ending Page | 19 |
| Page Count | 19 |
| File Format | |
| ISSN | 15443558 |
| e-ISSN | 15443965 |
| DOI | 10.1145/2536764.2536772 |
| Volume Number | 10 |
| Issue Number | 4 |
| Journal | ACM Transactions on Applied Perception (TAP) |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2013-10-01 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Collision Feedback Presence Realism Virtual Collisions Virtual Environments Virtual Travel |
| Content Type | Text |
| Resource Type | Article |
| Subject | Experimental and Cognitive Psychology Theoretical Computer Science Computer Science |
National Digital Library of India (NDLI) is a virtual repository of learning resources which is not just a repository with search/browse facilities but provides a host of services for the learner community. It is sponsored and mentored by Ministry of Education, Government of India, through its National Mission on Education through Information and Communication Technology (NMEICT). Filtered and federated searching is employed to facilitate focused searching so that learners can find the right resource with least effort and in minimum time. NDLI provides user group-specific services such as Examination Preparatory for School and College students and job aspirants. Services for Researchers and general learners are also provided. NDLI is designed to hold content of any language and provides interface support for 10 most widely used Indian languages. It is built to provide support for all academic levels including researchers and life-long learners, all disciplines, all popular forms of access devices and differently-abled learners. It is designed to enable people to learn and prepare from best practices from all over the world and to facilitate researchers to perform inter-linked exploration from multiple sources. It is developed, operated and maintained from Indian Institute of Technology Kharagpur.
Learn more about this project from here.
NDLI is a conglomeration of freely available or institutionally contributed or donated or publisher managed contents. Almost all these contents are hosted and accessed from respective sources. The responsibility for authenticity, relevance, completeness, accuracy, reliability and suitability of these contents rests with the respective organization and NDLI has no responsibility or liability for these. Every effort is made to keep the NDLI portal up and running smoothly unless there are some unavoidable technical issues.
Ministry of Education, through its National Mission on Education through Information and Communication Technology (NMEICT), has sponsored and funded the National Digital Library of India (NDLI) project.
| Sl. | Authority | Responsibilities | Communication Details |
|---|---|---|---|
| 1 | Ministry of Education (GoI), Department of Higher Education |
Sanctioning Authority | https://www.education.gov.in/ict-initiatives |
| 2 | Indian Institute of Technology Kharagpur | Host Institute of the Project: The host institute of the project is responsible for providing infrastructure support and hosting the project | https://www.iitkgp.ac.in |
| 3 | National Digital Library of India Office, Indian Institute of Technology Kharagpur | The administrative and infrastructural headquarters of the project | Dr. B. Sutradhar bsutra@ndl.gov.in |
| 4 | Project PI / Joint PI | Principal Investigator and Joint Principal Investigators of the project |
Dr. B. Sutradhar bsutra@ndl.gov.in Prof. Saswat Chakrabarti will be added soon |
| 5 | Website/Portal (Helpdesk) | Queries regarding NDLI and its services | support@ndl.gov.in |
| 6 | Contents and Copyright Issues | Queries related to content curation and copyright issues | content@ndl.gov.in |
| 7 | National Digital Library of India Club (NDLI Club) | Queries related to NDLI Club formation, support, user awareness program, seminar/symposium, collaboration, social media, promotion, and outreach | clubsupport@ndl.gov.in |
| 8 | Digital Preservation Centre (DPC) | Assistance with digitizing and archiving copyright-free printed books | dpc@ndl.gov.in |
| 9 | IDR Setup or Support | Queries related to establishment and support of Institutional Digital Repository (IDR) and IDR workshops | idr@ndl.gov.in |
|
Loading...
|