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| Content Provider | ACM Digital Library |
|---|---|
| Author | Liu, Tiantian Kadleček, Petr Křivánek, Jaroslav Ichim, Alexandru-Eugen Kavan, Ladislav |
| Copyright Year | 2016 |
| Description | Author Affiliation: EPFL(Kivnek, Jaroslav; Charles university in prague (kadleek, Petr; University of utah (kavan, Ladislav); University of pennsylvania (liu, Tiantian); Ichim, Alexandru-Eugen)) |
| Abstract | We present a method to create personalized anatomical models ready for physics-based animation, using only a set of 3D surface scans. We start by building a template anatomical model of an average male which supports deformations due to both 1) subject-specific variations: shapes and sizes of bones, muscles, and adipose tissues and 2) skeletal poses. Next, we capture a set of 3D scans of an actor in various poses. Our key contribution is formulating and solving a large-scale optimization problem where we compute both subject-specific and pose-dependent parameters such that our resulting anatomical model explains the captured 3D scans as closely as possible. Compared to data-driven body modeling techniques that focus only on the surface, our approach has the advantage of creating physics-based models, which provide realistic 3D geometry of the bones and muscles, and naturally supports effects such as inertia, gravity, and collisions according to Newtonian dynamics. |
| Starting Page | 1 |
| Ending Page | 13 |
| Page Count | 13 |
| File Format | |
| ISSN | 07300301 |
| e-ISSN | 15577368 |
| DOI | 10.1145/2980179.2982438 |
| Volume Number | 35 |
| Issue Number | 6 |
| Journal | ACM Transactions on Graphics (TOG) |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2016-11-11 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | 3D avatar creation Anatomical models Body animation Rigging |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design |
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