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| Content Provider | ACM Digital Library |
|---|---|
| Author | Zhang, Eugene Peng, Chi-Han Kobayashi, Yoshihiro Wonka, Peter |
| Copyright Year | 2011 |
| Abstract | We propose new connectivity editing operations for quadrilateral meshes with the unique ability to explicitly control the location, orientation, type, and number of the irregular vertices (valence not equal to four) in the mesh while preserving sharp edges. We provide theoretical analysis on what editing operations are possible and impossible and introduce three $\textit{fundamental}$ operations to move and re-orient a pair of irregular vertices. We argue that our editing operations are fundamental, because they only change the quad mesh in the smallest possible region and involve the fewest irregular vertices (i.e., two). The irregular vertex movement operations are supplemented by operations for the splitting, merging, canceling, and aligning of irregular vertices. We explain how the proposed high-level operations are realized through graph-level editing operations such as quad collapses, edge flips, and edge splits. The utility of these mesh editing operations are demonstrated by improving the connectivity of quad meshes generated from state-of-art quadrangulation techniques. |
| Starting Page | 1 |
| Ending Page | 12 |
| Page Count | 12 |
| File Format | |
| ISSN | 07300301 |
| e-ISSN | 15577368 |
| DOI | 10.1145/2070781.2024175 |
| Volume Number | 30 |
| Issue Number | 6 |
| Journal | ACM Transactions on Graphics (TOG) |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2011-12-12 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Geometry processing Irregular vertex editing Mesh optimization Mesh-based design Quadrilateral mesh editing Topology |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design |
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